Saturday, September 11, 2010
The Traitor
Today was the GAMES! Event at the Blair Ridge Baptist Church, which is always a fun time. I had a chance to play the Ninja Burger card game, Command & Colors: Ancients and Shadows Over Camelot.
The last is always a mixed bag for me when I play it. I am a big fan of cooperative games, where all the players are trying to beat the game and not each other. Lord of the Rings, Arkham Horror, even the new Ravenloft game are all a lot of fun for me, as the group has to pitch in with their resources and strategy.
Shadows pales a bit for me, and to a greater extent the Battlestar Galactica game, because of the Traitor. In these games, one (or possibly more) players may secretly be working against the group. A lot of people enjoy the extra level of challenge and suspicion this adds. (Did he use that card up this early for a good reason, or is he the traitor??) I, however, do not. This mechanic just feels like the D&D thief who steals from his own group to me. Plus these games are already hard enough to play without having to add someone actually working against you!
This is just my opinion. What do you think? Do you enjoy/dislike traitor mechanics? Why?
Friday, September 3, 2010
Back to Mars
Remember when I was talking about Warriors of Mars a few posts back? Well, there is a wonderful fan-made supplement based off of it, pretty much compatible with your favorite variety of D&D retro-clone, and did I mention it is free? This is a pretty slick little booklet that draws it's inspiration directly from the Gygax/Blume work, and even has used the Greg Bell illustrations and Gygax's map of the Red Planet.
(I noticed that this work attributes the artwork to Dave Sutherland, Tracy Lesch & Gary Kwapisz, which contradicts the TSR Warriors of Mars. I'm going to back up the latter, though I mean no disrespect to the authors of this work!)
You can find it here!
Return to Skull Mountain
Last night's play of the Castle Ravenloft board game has left me hungering to run an old school dungeon campaign. Sure, I've run some one shots for cons and things here and there, but it's been awhile since I ran an honest to goodness dungeoneering campaign. The obvious candidate for rules would be Labyrinth Lord with the Advanced Edition Companion. (Not merely because I helped illustrate them, but because they are really good rules!) The obvious setting? You might garner a clue from the illustration above: Skull Mountain!
I ran my players through a crawl in another version of Skull Mountain, also by Jeff Sparks, about 5 years ago now. And every now and again, my players will still comment about something that happened in that game (usually to do with owlbears..) with a sound of fondness in their voices. So, the new version of this classic dungeon sounds like it will fit the bill nicely! And, I might have drawn something for this too….but it still has nothing to do with that! I am not a shill! (I'm not!)
Right now, our groups rpg activities have been on hold as various members (usually me) have been absent from one time or another,but when we have been playing we've been having an awesome time with Steve Kenson's Icons (which I will rave on about at a later time) in the Marvel Universe. So, I'm in no hurry to start up a new campaign, because I'm having fun with that. But when a need for a new game emerges, the call of the dungeon will once again cry out!
Thursday, September 2, 2010
Death in Castle Ravenloft
Tonight, our game group played the new Dungeons & Dragons Castle Ravenloft boardgame. Our party delved into the dungeon looking for a holy relic in the Chapel. Unfortunately, the hordes of monsters lurking there did us in before we could actually lay hands on the thing, even as we had it in sight.
This game is a slick package, that's for sure. From the really detailed minis to the heavy, thick tokens and dungeon tiles, the game is very cool looking. The players take turns exploring the dungeon, adding new random dungeon tiles as they do, encountering monsters, traps and other awful effects. Defeating monsters gains you treasure cards, which can vary in helpful effects, and experience points. 5 xp can be spent to "level up" your hero, which can be done only once, or can be spent to cancel an encounter that has been drawn by any player.
The game was fun, even though we were slaughtered. The rules are pretty simple and easily grasped by anyone who has played a d20 game of any variety. In fact, the whole game is a simpled up version of D&D 4, with each character having a variety of at will, utility and daily powers that they can pick from and use during the game. While I'm not a fan of D&D 4th, I did have fun playing this game. Plus the tiles and minis could be used for any D&D style game.
Sunday, August 29, 2010
Mini Six Bare Bones Edition!
Okay, let's go from a game that you can't find anywhere to a game you can get for free! Antipaladin Games has released "Mini Six", which is derived from D6 System used in such games as Star Wars and Ghostbusters. This is a game for those of us who like to tinker, and it contains lots of examples of how to use it with various genres of sci fi and fantasy. Plus it's just beautifully done. You can get it here!
Saturday, August 28, 2010
Warriors of Mars

Last week, a guy at work asked me if I had ever read any of the Edgar Rice Burroughs Mars novels, of which I had, and that has since derailed my brain from other topics to that of Barsoom. And when my flights of fancy turn in that direction, I do two things; 1: reread a ERB Mars novel, usually "A Princess of Mars" and 2: Bust out my copy of "Warriors of Mars" and flip through it.
"Warriors of Mars" was a miniatures rules set put out by the then fledgling game company, TSR, in 1974, written by Gary Gygax and Brian Blume. It was intended to act as a ruleset to fight out battles set on Burrough's Barsoom., complete with radium rifles, flyers and white apes. The only problem with this ruleset was that TSR had no permission from the Burroughs estate to produce it, and even though they were a small company at the time, the game did not go unnoticed. A cease and desist order came to TSR's mailbox, and they pulled the game from distribution quickly after it's release.
I, in fact, had never even heard of the game until I saw it in the used section of a game store some years ago, priced at $20, which was a steal if you've tried looking for a copy of this game on E-bay. I saw the name "Gygax" on the cover, and it was a surefire buy for me. With no creases, writing or even staple rust, this booklet is the prize of my gaming collection.
"Warriors of Mars" is a 56 page booklet produced in the style of the original Dungeons & Dragons booklets, and even shares the same artist, Greg Bell, for the cover and interior artwork. Though it bears such similarity to the D&D booklets, it was not intended to be a roleplaying game but a mass battles game. And for the majority of the time I have owned it, I looked at it that way.
But it always helps when you actually READ something instead of just flip through looking at the pictures (which have a lot of character, by the way). The mass battle system is very simple and not hard to grasp, even with the addition of Martian airships in the mix, but then you have the rules for 1:1 skirmishes. Here are things that look familiar; there is a level system for individual warriors, where warriors take hits equal to their level +1. There is an experience chart for increasing levels, and experience rewards for defeating foes, rescuing princesses, capturing airships and finding lost treasures. You have movement rates for crossing the dead sea bottoms and encounter charts for what you find (or what finds you!). In essence, there is a little proto rpg hidden in this game.
Sure, the characters are just defined by their name, level number and experience points, (there are no other stats, except maybe their movement score) and the booklet is sparse about details on Barsoom, (Here the referee is directed to reread his ERB novels for details and inspiration) but you have a very playable little game. Referees are even advised to purchase the then new Dungeons & Dragons game for more information on how to run games in the black pits below ancient Martian cities.
Gary Gygax was an immense fan of Burroughs, and his enthusiasm for the subject matter comes through in his writing here. "Warriors of Mars" is an wonderful little nugget of old-school goodness that, if you can find one, should not be overlooked. Kaor!
Another Gaming Blog???
Hi! My name is Steve Zieser, and I'm a part-time gaming illustrator and a full time game geek. Most of you probably know me from my art-blog, Curmudgeons & Dragons.
So, what is the deal with yet another game blog on the internet? Hasn't all this stuff been blogged to death already? What is Iron Rationales about?
I'm using Iron Rationales to write about the games I'm interested in at the moment. I have a huge case of gamer A.D.D., and I hop from game to game to game weekly or even daily. I can start the week thinking about superhero games, then someone will mention Edgar Rice Burroughs and my brain is on Barsoom, and then I'll read someone else's old school blog and get thinking about dungeons by the weekend. And if I have to pick a game to play or run, it gets even worse!
Sp, therefore, I'm going to write about what I'm reading, playing or tinkering with at the moment. There will be no pretense of an overall theme, nor am I necessarily reviewing the games I write about. It'll just be what strikes my fancy today.
So there we go! Happy reading and hope you can find something here someday you can use, or at least get a chuckle out of!
So, what is the deal with yet another game blog on the internet? Hasn't all this stuff been blogged to death already? What is Iron Rationales about?
I'm using Iron Rationales to write about the games I'm interested in at the moment. I have a huge case of gamer A.D.D., and I hop from game to game to game weekly or even daily. I can start the week thinking about superhero games, then someone will mention Edgar Rice Burroughs and my brain is on Barsoom, and then I'll read someone else's old school blog and get thinking about dungeons by the weekend. And if I have to pick a game to play or run, it gets even worse!
Sp, therefore, I'm going to write about what I'm reading, playing or tinkering with at the moment. There will be no pretense of an overall theme, nor am I necessarily reviewing the games I write about. It'll just be what strikes my fancy today.
So there we go! Happy reading and hope you can find something here someday you can use, or at least get a chuckle out of!
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